Pohx's Righteous Fire Juggernaut Gear & flasks (PoE Settlers of Kalguur)
Summary – TL;DR
Cap your Elemental Resistances & make sure to get lots of INT early. You’ll also need Dexterity but this comes later when you start using fire trap (Around Level 35) Most of your gear will just be life/res/life regen.
Note: Each piece ideally will want to be on the highest armour base you can get along with a high Life Roll. As we’re playing a Jugg our goal is to stack Armour (In the early game we do use Arm/Es to help with all of the blue skill gems we get).
Item Slot | Item Name | Rarity |
Head | Here we’ll be looking for an Armour helmet with Elder influence ilvl 82, ![]() ![]() |
Rare |
Amulet | A life amulet with a Damage Over Time Multiplier and resistances will do plenty when starting out. Getting +1 to level of all fire/spell gems is also great here if you’re using a rare. The base will be either ![]() ![]() ![]() ![]() |
Rare |
Chest | As a jugg we want to be Thicc. Our goal here is to use an extremely high armour chest piece such as ![]() |
Rare |
Gloves | Again we want Pure Armour. This is one of THE Most important places to get a High % Life Regen roll. It can roll all the way up to 21%. Since gloves are our least likely gear to replace I’d recommend spending some currency on them. This is also a great place to get Dex or Chaos res along with +1 to socketed aoe gems and place our aura gems in our gloves for the bonus. Eldritch influences – Fire Exposure (MANDATORY) & Fire Multi | Rare |
Boots | ![]() |
Unique |
Belt | The highest source of FLAT Life regen which pairs extremely well with our Gloves. You’re looking for Life/Life regen & potentially res/chaos resistance. For uniques ![]() |
Unique |
Rings | An easy source of Life & Resists, we can craft minimum frenzy charges for some free damage too. This is usually where I get most of my chaos resistance. Harvest Reforge chaos = Guaranteed chaos roll. | Rare |
Weapon | Here we want High sources of Fire Damage Over Time Multiplier & Increase Fire Damage. For a more expensive weapon, we can look for + Fire Gems with Multi or High Increase and craft the missing stat. You can also go with a mixture of stats such as High burn damage & high increases and craft Multi. Basically, you want a combination of stats and the 2 best modifiers to bench craft are Fire Multi & Fire damage & Ignite chance. | Rare |
Shield | ![]() ![]() ![]() |
Unique |
Armour Pieces
Helmet
For players who can’t afford an elder helmet yet, we’re going to be looking for a naturally unveiled helmet with +2 to put our fire trap here for extra damage. You can also just find a helmet with good suffixes (like res/life regen) and craft +1 Gems if you have unveiled it
As soon as we have more currency we’ll be looking for a Rare helmet with Elder influence ilvl 82. Using Essence of Horror for “Socketed Gems Deal 30% more Elemental Damage” is key.
Getting the required off colors on an Armour base can be tricky. What I recommend you do here is bench craft 1 one Green socket and one Blue socket and then simply add and remove 3rd socket till you get your desired color.
Elder influence gives us access to Socketed Gems are Supported by level 16/18/20 Burning Damage & level 16/18/20 Concentrated effect. The level doesn’t matter in particular as long as you can get these modifiers. Beyond this, getting the + level to AoE gems craft will be huge for your Fire Trap.
Body Armour
For an early 6L I’d go with either a corrupted cheap chest or try to farm The Chains that Bind Divination Card for a Hybrid Arm/Es (For easy coloring). Our goal is to get extremely high armour to synergize with Jugg Ascendancy “Unbreakable” It’s quite common to get a 1.5k+ Armour chest and still have Life regen/res on it.
Gloves
Pure Armour with a very high %Life Regen roll 15%+ Life & Resistance. This is also a great spot for +1 to socketed aura gems. Note: Use your eater currency to get Fire Exposure here it’s mandatory and a huge damage boost.
Boots
Legacy of Fury is our undisputed best in slot, before this, we just want Movement Speed, Life & Resistances.
Belt
Immortal Flesh or otherwise a leather belt or stygian vise with BIG flat life regen + Life roll. I also like to try to get Chaos Resistance & Armour here.
Jewels
The strongest notable for Large Cluster Jewels is Prismatic Heart.
Sometimes we also look for % Mana reservation efficiency.
Accessories
Amulet
A life amulet with Damage Over Time Multiplier and resistances will do plenty when starting out. Getting +1 to level of all fire/spell gems is also great here if you’re using a rare. The base will be either Jade Amulet or
Marble Amulet depending on whether you need the extra attributes or not (Note you might want to use a
Lapis Amulet in the early game just for the extra int till you get to that part of the tree)
Rings
An easy source of Life & Resists, we can craft minimum frenzy charges for some free damage too. This is usually where I get most of my Chaos resistance. Harvest Reforge Chaos = Guarantee Chaos roll
Weapon
Here we want High sources of Fire Damage Over Time Multiplier & Increase Fire Damage. For a more expensive weapon, we can look for + Fire Gems with Multi or High Increase and craft the missing stat. The 2 best modifiers to bench craft are Fire Multi & Fire damage & Ignite chance.
Shield
Rise of the Phoenix &
Dawnbreaker are Fantastic (I prefer
Dawnbreaker since max res is easy to get) but we’ll be switching to an armor based Shaper Shield with % Recover life on block. This should be an excelent form of recovery when you get surrounded.
Flasks
Flask set-ups are almost always a matter of personal taste when it comes to what utility flasks to use. However, I will list the set-up I’ve been using for a smooth play experience. To find the available list of modifiers the flasks can have, check out these links: Utility Flasks, Life Flasks, Mana Flasks & lastly: Hybrid Flasks
All utility flasks can be automated with Instilling Orb and we want “Used when charges reach full”
Slot | Flask | Description |
1 | ![]() ![]() |
Life flask, preferably with instant recovery, this can be switched out for a Quartz once we have roughly 1.8k positive regen |
2 | ![]() |
Getting the “Gain X charges when you are hit by an enemy” prefix will allow us to easily sustain this flask permanently, the increased armour during flask effect suffix synergises well with it too |
3 | ![]() |
The “Gain X charges when you are hit by an enemy” prefix here will be huge here too, the Catarina craft for some extra life regeneration during flask effect is great but not super necessary if you can’t get it immediately |
4 | ![]() |
Yet again, “Gain X charges when you are hit by an enemy” is king on the Prefix modifier, getting a movement speed suffix is great just to give yourself a bit more zoom zoom. |
5 | ![]() |
You’ve already guessed it, we want to Gain charges when hit by an enemy to make sure you keep up your maximum fire resistance. The suffix here is reduced effect of curses. |
For help crafting your non-Unique flasks, we recommend checking out our Flask Crafting Guide.